[ADDED] Variable DZE_ForceNameTagsInTrader to force name tags in traders. @Skaronator @Fank
[ADDED] Switch seats in all vehicles. @icomrade
[ADDED] Self transfusions (works in vehicles) must be enabled in mission using DZE_SelfTransfuse. @icomrade
[NOTE] You may customize transfusion settings for self transfusions using DZE_selfTransfuse_Values = [blood amount, infection chance, cool-down (seconds)]; @icomrade
[ADDED] Default player skin for fresh spawns, selected randomly DZE_defaultSkin = [["Male skin1","Male skin2"],["Female skin1","Female skin2"]]. @icomrade
[ADDED] The USEC CH53 Super Stallion to the dynamic vehicle lists & trader. @Namindu @raginruffalo
[ADDED] The BAF Merlin has been added to the neutral aircraft trader under Unarmed Helicopters. @raginruffalo
[ADDED] Added CH53 Super Stallion to Allowed to Tow Heli array in "variables.sqf" @Namindu
[FIXED] Instance already initialized error in server_monitor.sqf @vbawol
[FIXED] Fixed infinite chainsaw fuel when put into vaults/lockboxes. @SilvDev
[FIXED] Cargo Check overlapping. @SilvDev
[FIXED] The Makarov SD now only accepts SD clips @raginruffalo
[FIXED] Load patient into vehicle now working. @SilvDev
[NEW] Base Building Godmode is now included. Use DZE_GodModeBase = true; to enable it. (Disabled by Default) @Skaronator
[NEW] Config based trader setup option that is more performant, however does not track inventory. DZE_ConfigTrader = true; and #include "\dayz_epoch_b\CfgServerTrader\cfgServerTrader.hpp" in description.ext @Fank @Skaronator @vbawol
[ADDED] Static build construction count will force the constructioncount to number set by DZE_StaticConstructionCount = # in init.sqf. @Fank
[ADDED] Stacking of 10oz silver bars into briefcases, also traders now give this as change if return is 2-9 10oz silver bars. @vbawol
[ADDED] Variable DZE_DamageBeforeMaint to control what damage level is needed for the maintain option to appear. @vbawol
[ADDED] Keep safe/lockbox vars server side. This should help with performance. @maca134 @Skaronator
[ADDED] Added SQL Function DeleteNonKeyVehicles run before server start and SQL event UnlockNonKeyVehicles run once a day. Use one or the other not both. @maca134 @Fank
[ADDED] Option to disable R3F weight system. DZE_R3F_WEIGHT = false in init.sqf to disable. @vbawol
[NEW] Optimized Server/Client Communication with PVS+PVC methods from DayZ Mod 1.8. @Skaronator
[NEW] Modular building spawning now ahead on server start, vehicles spawning after it. @Skaronator @zabn
[NEW] Maintain Area should work now much better. The Server update the Object itself and doesnt remove and rebuild it anymore. @Skaronator
[NEW] Updated Hive Dll to latest from rajkosto and added custom child 396 and 397 call to update the datestamp of base objects. *See notes below! @Tansien @vbawol
[NEW] Trading now makes change and auto combines into the highest denomination. @vbawol
[ADDED] Cars, small Trucks, and Boats now able to be lifting with Chinooks only. Lifted vehicle must be unlocked and unmanned. Enabled by default use DZE_HeliLift = false; in init.sqf to disable. @Zabn @vbawol
[ADDED] 40% chance to payout a single gem on removal of mine ruins. @vbawol
[ADDED] M107_DZ to Military, MilitarySpecial, IndustrialMilitary and Helicrash loottable. @Sequisha
[ADDED] MAAWS (rocket launcher) to Helicrash loottable. @Sequisha
[ADDED] New enterable building added for Chernarus and other maps. @Sequisha
[ADDED] Allow Admins To Customize Loot Spawn Timer using DZE_LootSpawnTimer via init.sqf. Default: 10 @SGanthony
[ADDED] Provide option to have loot tables loaded from mission file. DZE_MissionLootTable = true; will look for loot configs via missionConfigFile. @vbawol
[ADDED] Added back BAF_AS50_scoped_DZ configs, still not on traders or loot tables. @vbawol
[ADDED] Placing a plot pole now creates a preview of the "safe" build area protected by the plot pole. This is only viewable by the plot owner, will disappear upon logout, and is only re-creatable by re-placing the plot pole. @dayz10k @vos
[ADDED] Global variable to allow building on roads with DZE_BuildOnRoads = true; (Default: DZE_BuildOnRoads = false;) @dayz10k
[ADDED] Global variable to set plot pole radius and exclusion zone, enabled via mission file. DZE_PlotPole = [x,y] in the mission file controls the [Radius, Exclusion zone]. Default: DZE_PlotPole = [30,45]. @dayz10k @Skaronator
[ADDED] Global variable to disable Player Zombies with DZE_PlayerZed = false; (Default: DZE_PlayerZed = true;) @Skaronator
[FIXED] Anti-Teleport Log System. @Skaronator
[FIXED] Wrong German translations. @Fank
[FIXED] Fix medical actions in vehicles. @icomrade
[FIXED] Wrong KSVK class spawning on mass graves. @Skaronator via MGT
[FIXED] Armor value for RBWheel on SUV was lower than it should have been. @SGanthony
[SERVER INFO] Removed dayz_vb.bikey and dayz.bikey keys and added new version ed dayz_epoch104.bikey key. Thanks to @Tansien for the suggestion. @vbawol
[SERVER INFO] Also moved external bikeys to sub folder, for best security use only the bikeys for the map your running.
[FIXED] Incorporated DayZ CE skin changing routines for melee weapons and add back actions after skin changes. @dayz10k
[FIXED] Proper stringtables (options) on SkinBase craftables (bandages, canvas) @dayz10k
[FIXED] Optimized RoadFlare/chemlight JIP code to use only one allMissionObjects call instead of two. @vbawol
[FIXED] dayz_minpos was incorrectly set to 0 for chernarus and should have been -1 or less. @vbawol
[FIXED] Fixed some typos in Sahrani mission files. @vbawol
[FIXED] Removed radar from GAZ Vodnik. @dayz10k
[FIXED] Incorrect call compile paths for tavi traders.
[FIXED] Armored SUV DZ had incorrect max weapon count. @vbawol
[FIXED] Fixed two createvehicle calls for weapon spawn_loot. @Torndeco
[FIXED] Building count limiter was using wrong position command now uses correct one. @vbawol
[FIXED] Fire requirement for crafting can now be used off the ground without issues. @vbawol
[CHANGED] setdamage.txt fixes for hatched/chainsaw - scripts.txt and publicVariable.txt updated. @infiSTAR
[CHANGED] Increased chances for silver and gold mine veins.@vbawol
[CHANGED] Lower plank pack spawn chance raise sledge handle and fishing pole chances in farm spawns. @vbawol
[CHANGED] Must drop backpack or filled chainsaw before you can change clothes. @vbawol
[CHANGED] Removed 10m check for nearby players when changing clothes. @vbawol
[CHANGED] Null cleanup was not working as intended disabled by default needs further testing. @vbawol
[CHANGED] Lower zombie attack range and made static at 2.5m. @vbawol
[CHANGED] Restructured server files. @vbawol
[INFO] Models/textures by @Sequisha.
[INFO] Special thanks to http://bmrf.me/ for hosting our development server.
[REMOVED] Many unneeded diag_log calls removed.
CHANGE LOG 1.0.3[ | ]
[NEW] In-game Map - Unused Arma UI has been removed, from DayZ CE 1.8. @Skaronator
[NEW] Gear is only accessible in vehicles with "G" key due to removal of Arma Map Menus, from DayZ CE 1.8. @Skaronator
[ADDED] Dead players bodies now convert to a grave after about 30 minutes, filling the grave with all the players items. The grave will stay around until server restart.
[ADDED] Radiation effect with geiger counter sounds and eventual rapidblood loss when player goes out of the map for too long.
[ADDED] Craft-able Gunrack with 6 x PartWoodLumber makes GunRack_DZ that holds 20 weapons/10 magazines. http://i.imgur.com/mfY0uLN.jpg @dayz10k
[ADDED] Craft-able Base Fire Barrel FireBarrel_DZ with an empty Fuel Barrel, Full Jerry Can, and 4x WoodPile. http://i.imgur.com/2KHWdMS.jpg @dayz10k
[ADDED] Craft-able 5x Wide HESCO barrier from, a 3 wide HESCO and 2x 1 wide HESCO. http://i.imgur.com/beWNQtH.jpg @dayz10k
[ADDED] Vehicle upgrade system with 4 stages: 1=performance, 2=armor, 3=cargo, and 4=fuel. To upgrade a vehicle you must first find the lvl 1 performance manual and two engine parts then right click next to your vehicle. @vbawol
[ADDED] The above documents to the discoverable documents. @dayz10k
[ADDED] Can now examine Murder Boards via Newspaper Obituaries. @vbawol
[ADDED] ItemPlotDeed to discoverable documents (leads to crafting a plot pole). @dayz10k
[ADDED] Added Player Names that killed Objects to diag_log @Torndeco
[ADDED] Added Player Worldspace location to Connect/Disconnect/Combat Log RPT messages. @dayz10k
[ADDED] dayz_sellDistance variables are now split into "dayz_sellDistance_boat", "dayz_sellDistance_vehicle" and "dayz_sellDistance_air" - @Skaronator
[ADDED] Surrender (options > controls > "Surrender") action now drops your weapons and places your hands on your head. While surrendered other players can access your gear.
[ADDED] Remove nearest tanktrap with right click option on toolbox @dayz10k
[ADDED] Halo jump option from a helicopter when above 400m. @zabn
[ADDED] Localization support added. @zabn @dayz10k
[ADDED] Added Dutch localization. @JoSchaap
[ADDED] Added Russian localization. @VeryBigBro
[ADDED] Added French localization. @th4z
[ADDED] Added German localization. @kraZey
[ADDED] Chernarus-Spawnselection and 1.8 GUI-Icons to the dayz_code.pbo - experienced server admins can use it. @Skaronator
[ADDED] Global variable if player is fresh spawned. Can used for custom script like in spawn-camera script ("freshSpawn = 0" - Normal Spawn / 1 - fresh spawn as zombie / 2 - fresh spawn as player) @Skaronator
[ADDED] Added 8 more Trucks from ARMA: V3S_Civ, V3S_TK_EP1_DZE, V3S_RA_TK_GUE_EP1_DZE, UralCivil_DZE, UralCivil2_DZE, KamazOpen_DZE, MtvrRefuel_DZ, MTVR @vbawol
[ADDED] Destroy tent option when you have a full Jerry Can and Matches. @vbawol
[ADDED] Tag friendly system now stores your 5 most recent friends with your life. Building on another friends plot and you are already tagged you still need to look at the owner once to complete the handshake so that you can start building. Server admins can disable this with DZE_FriendlySaving = false; in the init.sqf @zabn @vbawol
[ADDED] Player can now get crushed if they get out to close to a wall or building. Successful wall glitches now result in death ONLY if your get out position intersects a building. @vbawol
[ADDED] Can now maintain lightpoles with a lightbub. @vbawol @dayz10k
[ADDED] Directly Disconnect (back to lobby) if you press abort > yes - @Skaronator
[ADDED] New Weapons, most of which are backpack compatible: M60, M240 scoped, M249 scoped, MG36 variants, RPK-74, M8 SAW, Bizon, Saiga12K, KSVK, M4+203 HOLO SD @dayz10k
[ADDED] Extra security features. @facoptere
[ADDED] Owner can now remove modular parts (walls, etc) without having to destroy them. NOTE: nothing is refunded/no rubble. @dayz10k
[ADDED] Unlocking a vehicle should now show you which key was used (no more guessing game!) @vbawol @dayz10k
[ADDED] Swinging melee weapons will cause your food/drink to drop faster than normal. Attepting to crack locks over time will cause your food/drink to drop as well. @vbawol
[ADDED] New building supplies (mortar, cinder, wood packs) to Wholesalers @dayz10k
[ADDED] Area maintenance of bases @vos (Axe Cop) @dayz10k
[UPDATED] Server can now control now fast the periodic client save interval is on the fly. Actual server fps is used to determine how fast the clients can update min 10 seconds max 60 seconds.
[UPDATED] Humanity changes: Give player humanity for killing bandits with no murders. Prevent humanity loss from killing player zombies and give a small humanity increase. @Armifer
[UPDATED] Trading log-system (server-side) was improved. @Skaronator
[UPDATED] Back-end loot configs and loot spawning rates. @vbawol
[FIXED] Plot pole no longer falls over and can be destroyed but has armor=1000.
[FIXED] Fixed unable being able to sell satchel charges. @vbawol
[FIXED] Fix for diag_log statement when player buying vehicles @Torndeco
[FIXED] Building on roads no longer allowed as it was intended. @dayz10k
[FIXED] M4SPR spawns now with 30 Rnds Stanag mags and not anymore with 20 Rnds. @Skaronator
[FIXED] Fixed expression error with vehicles/safes when loading a large inventory. @vbawol
[FIXED] No more bleeding trees, rocks, etc with melee weapons from DayZ CE 1.8. @vbawol
[FIXED] Variable added to player zombie vision to better support anti-hacks @Skaronator
[FIXED] Lower chance to play fly sounds when near dead bodies. @vbawol
[FIXED] Documents now examine one at a time, also fixes getting the same item for each document. @vbawol
[FIXED] Server now only saves the first 20 magazines on disconnect to prevent saving items in overflow that can cause player inventory corruption. @vbawol
[FIXED] Zombies no longer attack players unless they have true line of sight. @vbawol
[FIXED] RPT error on all clients when dragging a player. @zabn
[FIXED] Reduced zombie attack ranges back to normal levels since it is no longer needed due to removal of vilas vehicles. @vbawol
[FIXED] Small typo in Axeman's tower light code was preventing it from working. @Torndeco
[FIXED] Case sensitivity issues with last versions SQL update calls.
[FIXED] Recent Murders on the Murder Board in trader cities now works properly. @vbawol
[CHANGED] Trader menu "Buy" button will now disable or grey out if you do not have the correct funds available.
[CHANGED] Metals can now be converted from 10oz to 1oz without tools or the need for a fire. @vbawol
[CHANGED] Mission name and descriptions now conform to template. @dayz10k
[CHANGED] Increased armor levels on wooded modular base building objects by 300%.
[CHANGED] Increased armor levels on cinder and metal modular base building objects by 20%.
[CHANGED] Removed 12m restriction of other players when buying and selling vehicles. Added requirement that you must be the last to get in the drivers seat to sell the vehicle.
[CHANGED] Opening supply crate now returns a empty supply crate. @dayz10k
[CHANGED] Updated Makarov, MakarovSD, and M1911 damage settings to the same as DayZ CE 1.8. @vbawol
[CHANGED] Base building enhancements and changed count down timer. @zabn
[CHANGED] Base Building now requires a plot pole again. @vbawol
[CHANGED] Backpack pickup method @vbawol
[REMOVED] Dust effect from 1.0.2.5 removed.
[REMOVED] Unused code and images removed @Skaronator
[REMOVED] Map markers for other players and empty vehicles (blue/orange/green dots & vehicles) @Skaronator
[REMOVED] Removed humanity heartbeat code @vbawol
[REMOVED] Road Cones at Bash and Klen traders that would cause Vodniks to spawn in and launch vertically. @dayz10k