Epoch Mod Wiki
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Revision as of 23:54, 9 November 2014

Actual version: Alpha 0.2.0.1

Story and Features

Arma3: Epoch Mod
Open world survival mod set in the year 2035, Just two years after the mass extinction of billions of people. Those that remain are left with remnants of a once technological society. Try to survive, build, or explore your way through the harsh dynamic environment.

Summary of Features

Players

  • Male and Female playable characters
  • Custom: Hats, unisex vests, and Uniforms for females.
  • Persistence: Location, Appearance, Inventory, Health, Custom Stats.

Weapons

Vehicles

Base Building

  • Re-envisioned for Arma 3 PhysX. Persists exact position, direction, and angle.
  • Persistent secure and insecure storage devices.
  • Upgradeable locking doors.
  • Snap & Vector Building

Economy

  • Barter based economy backed by a single crypto currency ¤ called Crypto.
  • Store your Crypto using an ATM or Phone booth to transfer. This is persistent to your character and the server you are connected to. Be advised that dying and other factors can adjust your bank account negatively or positively.

Environment

  • Random encounters with several different types of Antagonists.
  • Interactive Player to Player trading menu.
  • Persistent NPC Traders with randomly chosen home and a work locations.
  • Trader cities with some extra protection.

Weather Extremes

  • Air and Water temperatures
  • Earthquakes
  • Lightning / Thunder

Explore & Loot

  • Wrecked ships
  • Abandoned vehicles and buildings

Many more features are planned, features may change at any time.

Installation & Info

Website / Download / Servers

ChangeLogs

Getting Started


Starting out fresh in any game or mod can be a daunting thing. Hopefully this section, and the video in it can help with getting you comfortable in Epoch, and on your way to experiencing all it has to offer. Remember this wiki is for Arma 3 Epoch only. And the mods that are officially supported in Epoch. Current external server modifications supported by Epoch is Ryan's Zombies and Demons [1].

After loading into a server, you will be given the choice between playing a male or female character if you are new to that server. Once you've picked your gender, move to one of the drain covers around the room and selecting your action key and you will spawn you into the map. You will be spawned into a trader zone for that map. You will spawn into a traders center in a specific area of the map, each drain cover will spawn you into a different area so its worth trying them all to find out where they all lead to. Depending on the map you choose, you may have one or multiple drain covers. You will spawn in a Protected Traders Zone in Epoch unless you are playing on a modded server.

Map legend

Symbol Explanation
black circle icon, filled
Protected traders.
brown circle icon, filled
Trader who has lived at least one restart. Not safe.
dark green circle icon, filled
Trader who was killed and respawned.
red circle icon, filled
Dead trader.
orange circle icon, filled
Cargo container, Ferris wheel or Wrecks.
bright green triangle icon pointing upwards
Food, hemp or harvestable plant.
EPOCH Map Legend

Epoch Features:

Base Building & Crafting

Epoch Energy System

Before a player can start building, they must first gain some energy. This can be done in three ways:

  • Vehicles - While in any vehicle with the engine running, the player will gain approximately 5 energy every 10 seconds;
  • Solar/Wind Power - If the player is within 75 meters of a solar farm tower or wind turbine they will gain approximately 5 energy every 10 seconds;
  • Energy Packs - By double clicking an energy pack in your inventory, there is an option to "use". This will give the player energy instantly, but will use up the energy pack (small energy pack = 100 energy. large energy pack = 1000 energy).


Also note;

  • Using night vision goggles, or the night vision function on range finders, will also require energy.
  • Energy gains do not stack while in a vehicle within range of towers/turbines or multiple towers/turbines

Building controls:

This video has commentary / music, adjust your volume before hitting play.


View Building Controls
Button Action
1 Place object
Q Center object in front of player's view
E Free Rotate
Page up Lift object
Page down lower object
Home Push object away from you
End Move object towards you
Insert Push object leftward
Delete Push object rightward
5(NUM) Reset Object

Note:- Base building objects get deleted after 7 days. Moving the object or Painting walls extends this for 7 more days. For more info see Maintaining Bases.

Upgrading Pieces

Some building pieces can be upgraded with the use of additional materials:


Base Maintenance

If they are not maintained, base pieces will be removed after 7 days of being placed.
To avoid this, you can do one of the following:


The best way is clearly through the frequency jammer, as painting will only work on upgraded walls, and moving every piece of a base and getting them back to how they were would be very time consuming on all except the most basic bases.

Crafting Overview


There are many items that can be crafted in Epoch, but they are always started in the same way: by double clicking the item in your inventory.
This is an overview of how to craft items, which can be applied to all crafting in the list of Items and Recipes;

Items and Recipes

View Items and Recipes
Pic Item Name Recipe
Example Wood Log -
Stick
Stick -
Rock
Rock -
Rope
Rope 1x Kilo of Hemp
Example Improvised Tools -
Example Lumber Pack 2x Wood Log
Example Bucket of Mortar -
Cinder Block
Cinder Block -
ConcreteFoundation
Concrete Foundation 4x Bucket of Mortar
Example Wooden Floor 4x Lumber Pack
Example Wooden Tower 1x Wooden Floor 4x Lumber Pack
WoodenStudWall
Wooden Stud Wall 4x Lumber Pack
Example Wooden Wall Upgrades -
Example Wooden Wall w/ Locked Door -
Example Wooden Stairs -
Example Cinder Wall 2x Cinder Block

2x Bucket of Mortar

Example Cinder Wall Upgrade 2x Cinder Block

1x Bucket of Mortar

Example Cinder Wall Upgrade2 1x Large Salvage Metal

1x Electronic Components

Example Complete Cinder Wall -
Example Cinder Block Garage Door w/ Lock -
Example TiPi Kit 4x Scrap Pelt

2x Lumber Pack

Example Scrap Pelt -
Example Shelf Kit -
Example Frequency Jammer 2x Electronic Components

2x Large Salvage Metal

Example Electronic Components -
Example Iron Ore -
Example Metal Scraps -
Example Small Salvage Metal 3x Metal Scraps
Example Large Salvage Metal 3x Small Salvage Metal
Example Vehicle Repair Parts -
Example Vehicle Repair Kit -
Example Chainsaw gas -
Fireplace
Fireplace 2x Rock

1x Stick

Example Complete Wooden Stud Wall -
Example Cinder Door -
Example Jerry Can -
Example 2-Stroke Oil -
Example Lockboxes -
Example Crude Hatchet 1x Rock

1x Stick 1x Rope

Example Maul 1x Rock

2x Stick 1x Rope

Example Wooden Ramp/Roof base -
LargeEnergyPack
Large Energy Pack 3x Small Energy Pack

1x Electronic Components
Fire

Example Wood Foundation 8x Lumber Pack

Tools

Spawn Events

Looting

There are several ways to find items in Epoch. These are;

Custom Furniture

Epoch has many custom searchable objects to find items in, which are listed below. As the player moves around the map, they have a chance for these to spawn in the buildings around them.

Once found, the items can be searched by "action tab" (Spacebar) menu, and then the items inside will be available to add to your inventory by pressing the "i" key to open your gear. Then right click the items or drag them into your inventory.>

Trash Nodes

  • Outside List of objects that can be looted

To loot a pile or object outside of a building stand on top of or next to it and press "action tab" (Spacebar) menu, and select "search" the press "i" to open gear.

Vehicle Loot

Shipwreck

Food and Drink

Food and Drink


WIP
So far food only serves to keep hunger at bay, while drinks keep away thirst and can be used to replenish stamina/remove fatigue.

Food


Item : Hunger : Toxicity : Stamina : Immunity : Blood pressure :
Venom Sack 0 +20 0 0 0
Cooked Snake Meat +300 0 0 0 0
Cooked Rabbit +400 0 0 0 0
Cooked Chicken +600 0 0 0 0
Cooked Goat Leg +800 0 0 0 0
Cooked Sheep Leg +800 0 0 0 0
Rainbow Trout +500 0 0 0 0
Sea Bass +500 0 0 0 0
Blue Fin Tuna +500 0 0 0 0
Bio Meat +500 +7 0 0 0
Sardines +500 +7 0 0 0
Scam +300 0 0 0 0
Sweet Corn +100 0 0 0 0
Meatballs +600 0 0 0 0
Snooters Candy +100 0 +50 0 0
Meeps Candy +200 0 0 0 0


Drink
Item : Thirst : Toxicity : Stamina : Immunity : Blood pressure :
Whiskey Noodle +800 -5 +50 0 +20
Orange Sherbet +300 0 +75 0 0
Red Gull +500 0 +100 0 0
Walk N' Sons Soda +700 0 +150 0 0
Mocha Cola +150 0 +150 0 0
Purple Nurple +300 0 +75 0 0
Burst Koke +300 0 +75 0 0
Honey 0 0 +30 +1 +10
Water Jar +250 +5 +50 0 0

Vehicles in Epoch

As well as having persistent tracking of vehicles position, color, direction, and inventory, Epoch has three completely new custom vehicles in the E-bike, JetSki, and Mosquito.

Below are the other ways you can interact with vehicles:

Here is a list of all the vehicles available with all their stats for comparison.
Vehicles can naturally spawn around the map, or as a trade with traders if they have already been sold to them by others players.
When purchasing vehicles from traders, the vehicle will spawn in a safe location within 120 meters of the trader.

Weapons

Here are the complete lists of the weaponry in the Epoch Mod..
All with full stats.

Melee Weapons

Complete list of Melee Weapons.


Item : Class : Weight : FireRate : Can Shoot In Water : Mags :
Hatchet Hatchet 20 0 no Swing
Chainsaw ChainSaw 80 0 no Swing
Crude Hatchet CrudeHatchet 20 0 no Swing
Kruhm MeleeSword 50 0 no Swing
Maul MeleeMaul 50 0 no Swing
Wood Club WoodClub 50 0 no Swing
Fishing Rod MeleeRod 50 0 no Swing
Plunger Plunger 50 0 no Swing
Sledgehammer MeleeSledge 50 0 no Swing

Handguns

Complete list of Handguns.


Item : Class : Name : Weight : Inertia : Max Zeroing : FireRate : Can Shoot In Water : Mags :
Ruger Ruger_pistol Ruger .22 40 0.1 0m 600 rpm No 10rnd_22X44_magazine
1911 1911_pistol 1911 20 0.1 0m 600 rpm No 9rnd_45X88_magazine
ACP-C2 Hgun_ACPC2_F ACP-C2 .45 20 0.2 0m 462 rpm No 9Rnd_45ACP_Mag
P7 Hgun_P07_F P07 9 mm 20 0.1 0m 462 rpm No 16Rnd_9x21_Mag 30Rnd_9x21_Mag
4-five Hgun_Pistol_heavy_01_F 4-five .45 40 0.3 0m 600 rpm No 11Rnd_45ACP_Mag
Zubr Hgun_Pistol_heavy_02_F Zubr .45 40 0.3 0m 230 rpm No 6Rnd_45ACP_Cylinder
Rook-40 Hgun_Rook40_F Rook-40 9 mm 20 0.2 0m 600 rpm No 16Rnd_9x21_Mag 30Rnd_9x21_Mag
Starter Pistol Hgun_Pistol_Signal_F Starter Pistol 20 0.1 0m 240 rpm No 6Rnd_GreenSignal_F 6Rnd_RedSignal_F

Submachine Guns

Complete list of Submachine Guns.


Item : Class : Name : Weight : Inertia : Max Zeroing : FireRate : Can Shoot In Water : Mags :
Sting 9mm SMG_02_F Sting 9 mm 60 0.4 600m 1100 rpm No 30Rnd_9x21_Mag
Vermin SMG_01_F Vermin SMG .45 ACP 40 0.3 0m 1200 rpm No 30Rnd_45ACP_Mag_SMG_01 30Rnd_45ACP_Mag_SMG_01_tracer
PDW2000 Hgun_PDW2000_F PDW2000 9 mm 40 0.2 600m 1100 rpm No 30Rnd_9x21_Mag 16Rnd_9x21_Mag

Rifles

Complete list of Rifles.


Item : Class : Name : Weight : Inertia : Max Zeroing : FireRate : Can Shoot In Water : Mags :
Katiba Arifle_Katiba_F Katiba 6.5 mm 100 0.4 1000m 800 rpm No 30Rnd_65x39_caseless_green 30Rnd_65x39_caseless_green_mag_Tracer
Katiba Carbine Arifle_Katiba_C_F Katiba Carbine 6.5 mm 80 0.3 1000m 800 rpm No 30Rnd_65x39_caseless_green 30Rnd_65x39_caseless_green_mag_Tracer
Katiba Granade launcher Arifle_Katiba_GL_F Katiba GL 6.5 mm 120 0.5 1000m 800 rpm No 30Rnd_65x39_caseless_green 30Rnd_65x39_caseless_green_mag_Tracer
MK20 F Arifle_Mk20_F Mk20 5.56 mm (C ) 80 0.4 1000m 857 rpm No 30Rnd_556x45_Stanag 30Rnd_556x45_Stanag_Tracer_Red 30Rnd_556x45_Stanag_Tracer_Green 30Rnd_556x45_Stanag_Tracer_Yellow
MK20 CF Arifle_Mk20C_F Mk20C 5.56 mm (C) 60 0.3 1000m 857 rpm No 30Rnd_556x45_Stanag 30Rnd_556x45_Stanag_Tracer_Red 30Rnd_556x45_Stanag_Tracer_Green 30Rnd_556x45_Stanag_Tracer_Yellow
MK20 EGLM Arifle_Mk20_GL Mk20 EGLM 5.56 mm (C) 100 0.5 1000m 857 rpm No 30Rnd_556x45_Stanag 30Rnd_556x45_Stanag_Tracer_Red 30Rnd_556x45_Stanag_Tracer_Green 30Rnd_556x45_Stanag_Tracer_Yellow
MXC Arifle_MXC_F MXC 6.5 mm 80 0.4 1000m 625 rpm No 30Rnd_65x39_caseless_mag 30Rnd_65x39_caseless_mag_Tracer
MX_F Arifle_MX_F MX 6.5 mm 100 0.5 1000m 625 rpm No 30Rnd_65x39_caseless_mag 30Rnd_65x39_caseless_mag_Tracer
MX 3GL Arifle_MX_GL_F MX 3GL 6.5 mm 120 0.6 1000m 625 rpm No 30Rnd_65x39_caseless_mag 30Rnd_65x39_caseless_mag_Tracer
SDAR Arifle_SDAR_F SDAR 5.56 mm 80 0.4 0 [S,600] [B,667] [F,750] rpm Yes 20Rnd_556x45_UW_mag 30Rnd_556x45_Stanag 30Rnd_556x45_Stanag_Tracer_Red 30Rnd_556x45_Stanag_Tracer_Green 30Rnd_556x45_Stanag_Tracer_Yellow
TRG-21 Arifle_TRG21 TRG-21 5.56 mm 60 0.4 1000m 750 rpm No 30Rnd_556x45_Stanag 30Rnd_556x45_Stanag_Tracer_Red 30Rnd_556x45_Stanag_Tracer_Green 30Rnd_556x45_Stanag_Tracer_Yellow
TRG-20_F Arifle_TRG20_F TRG-20 5.56 mm 40 0.3 1000m 750 rpm No 30Rnd_556x45_Stanag 30Rnd_556x45_Stanag_Tracer_Red 30Rnd_556x45_Stanag_Tracer_Green 30Rnd_556x45_Stanag_Tracer_Yellow
TRG21_GL_F Arifle_TRG21_GL_F TRG-21 GL 5.56 mm 80 0.5 1000m 750 rpm No 30Rnd_556x45_Stanag 30Rnd_556x45_Stanag_Tracer_Red 30Rnd_556x45_Stanag_Tracer_Green 30Rnd_556x45_Stanag_Tracer_Yellow
AKM AKM_EPOCH AKM 7.62 mm 120 0.65 800 675 rpm No 30Rnd_762x39_Mag
m4a3 [m4a3_EPOCH M4a3 5.56 mm 50 0.55 1000 845 rpm No 30Rnd_556x45_Stanag

30Rnd_556x45_Stanag_Tracer_Red 30Rnd_556x45_Stanag_Tracer_Green 30Rnd_556x45_Stanag_Tracer_Yellow 20Rnd_556x45_UW_mag

m16 m16_EPOCH M16 5.56 mm 100 0.55 1000 800 rpm No 30Rnd_556x45_Stanag 30Rnd_556x45_Stanag_Tracer_Red 30Rnd_556x45_Stanag_Tracer_Green 30Rnd_556x45_Stanag_Tracer_Yellow 20Rnd_556x45_UW_mag
m16Red m16Red_EPOCH M16 5.56 mm 100 0.55 1000 800 rpm No 30Rnd_556x45_Stanag 30Rnd_556x45_Stanag_Tracer_Red 30Rnd_556x45_Stanag_Tracer_Green 30Rnd_556x45_Stanag_Tracer_Yellow 20Rnd_556x45_UW_mag
Rollins Rifle Rollins_F Rollins Rifle 60 0.5 0m 84 rpm No 5Rnd_rollins_mag
Speargun Speargun Rifle 80 1 30m 625 rpm Yes spear_magazine

Light Machine Guns

Complete list of Light Machine Guns.


Item : Class : Name : Weight : Inertia : Max Zeroing : FireRate : Can Shoot In Water : Mags :
MK200 LMG_Mk200_F MK200 6.5 mm 140 0.7 1400m 800 rpm No 200Rnd_65x39_cased_Box 200Rnd_65x39_cased_Box_Tracer 30Rnd_65x39_caseless_mag_Tracer
MX SW Arifle_MX_SW MX SW 6.5 mm 120 0.6 1000m 625 rpm No 100Rnd_65x39_caseless_mag_Tracer 100Rnd_65x39_caseless_mag 30Rnd_65x39_caseless_mag 30Rnd_65x39_caseless_mag_Tracer
Zafir LMG_Zafir_F Zafir 7.62 mm 160 0.8 1200m 952 rpm No 150Rnd_762x51_Box 150Rnd_762x51_Box_Tracer
M249 m249_EPOCH M249 5.56 mm 140 0.5 1000 1000 rpm No 200Rnd_556x45_M249 30Rnd_556x45_Stanag_Tracer_Red 30Rnd_556x45_Stanag_Tracer_Green 30Rnd_556x45_Stanag_Tracer_Yellow 30Rnd_556x45_Stanag
M249 Tan m249Tan_EPOCH M249 Tan 5.56 mm 140 0.5 1000 1000 rpm No 200Rnd_556x45_M249 30Rnd_556x45_Stanag_Tracer_Red 30Rnd_556x45_Stanag_Tracer_Green 30Rnd_556x45_Stanag_Tracer_Yellow 30Rnd_556x45_Stanag

DMR

Complete list of Designated Marksman Rifles.


Item : Name : Weight : Inertia : Max Zeroing : FireRate : Can Shoot In Water : Mags :
MXM MXM 6.5 mm 120 0.6 1000m 660 rpm No 30Rnd_65x39_caseless_mag 30Rnd_65x39_caseless_mag_Tracer
Rahim Rahim 7.62 mm 100 0.5 1200m 697 rpm No 10Rnd_762x54_Mag
Mk18 ABR Mk18 ABR 7.62 mm 140 0.7 1200m 705 rpm No 20Rnd_762x51_Mag
Mk-I EMR Mk-I EMR 7.62mm 160 0.8 1600m 600 rpm No 20Rnd_762x51_Mag
Mk 14 Mk14 7.62mm 120 0.8 1600m 705 rpm No 20Rnd_762x51_Mag
ASP-1 Kir ASP-1 Kir 12.7mm 120 0.7 600m 600 rpm No 10Rnd_127x54_Mag
Cyrus Cyrus 9.3 mm 160 0.8 1800m 300 rpm No 10Rnd_93x64_DMR_05_Mag

Sniper Rifles

Complete list of Sniper Rifles.


Item : Class : Name : Weight : Inertia : Max Zeroing : FireRate : Can Shoot In Water : Mags :
GM6 Lynx srifle_GM6_F GM6 Lynx 12.7 mm 200 1 2000m 80 rpm No 5Rnd_127x108_Mag 5Rnd_127x108_APDS_Mag
M320 LRR srifle_LRR_F M320 LRR .408 180 0.9 2000m 40 rpm No 7Rnd_408_Mag
m107 m107_EPOCH M107 200 1 2000 40 rpm No 5Rnd_127x108_Mag 5Rnd_127x108_APDS_Mag
m107Tan m107Tan_EPOCH M107 200 1 2000 40 rpm No 5Rnd_127x108_Mag 5Rnd_127x108_APDS_Mag

Explosives/Mines

Complete list of Explosives/Mines.


Item : Class : Direct Hit : Indirect Hit : Hit Range : Weight :
RGO_Frag_Grenade HandGrenade 8 8 6 10
RGN_Mini_Grenade MiniGrenade 6 6 4 6
ATMine ATMine 2000 2000 1 80
APERS_Mine APERSMine 10 10 5 20
APERS_Bounding_Mine APERSBoundingMine 20 20 20 20
APERS_Tripwire_Mine APERSTripMine 15 15 10 20
M6_SLAM_Mine SLAMDirectionalMine 1000 1000 10 20
Claymore_Charge ClaymoreDirectionalMine 40 40 30 20
Explosive_Satchel SatchelCharge 3000 3000 5 80
Explosive_Charge DemoCharge_Remote 1000 1000 3 20

Attachments

Complete list of Attachments.

Antagonists

Complete List of AI.

Multi-Gun