A2Epoch:Dog



From Axeman: Dog is currently a little less aggressive, I couldn't get the player damage working. Sounds are local, I guess as not using pubvar (both to be updated)

Features: Track / Wander - New spawn will track the player, keeping a distance, barking and wandering randomly. Hide (Not fully tested) - Dogs don't like vehicles. Look At - Dog will edge towards a crouched player whining (dog cry) randomly. See / Eat Food - Dog will eat food that it likes if on the floor. Taming - Once a dog eats food you have tamed it. Follow - Dog will follow his master (player who tamed it). Play / Kill Prey - Dog will play with animals (rabbit, chicken, snake currently) it will then kill them and create a weaponholder with the normal outcome from killing an animal. eg. Rabbit = carcass and pelt Mourn - Dog will sit at the site of it's dead master crying. Dispose - Dog will be disposed once player is out of range (500m) Alert - Dog may bark and point towards other players if in the vicinity. Dog Killer - If you kill a dog you are marked and dogs will always go into attack mode. Small chance of forgiveness and is possible to break the cycle with taming attempts.

Needs work: The weapon holder is invisible unless you are in range and crouching, It is currently just similar to a Ground Weapon Holder so items move with the dog along the floor when you are in range (3m).

Potential for the dog to become a mobile backpack, other players may be able to 'steal' your dog by taming him.

Update:

Dog now has 60/40 chance of going straight into attack mode, is he an antagonist or is he your friend ? There are ways to tell and ways to tame, maybe, sometimes :)

Vehicle bug fixed - Dogs still don't like vehicles though.

Dispose range increased - Player can go on loot runs, even in a vehicle, up to 1km before dog will be disposed of.

Dog Killer Updated - Currently removed as we have a chance at spawn for dog to be an antagonist and issues with killing other dogs when you have a friendly dog. Will be re-introduced..

Hunger - Dog hunger level introduced - To be used to ensure dogs loyalty and change behaviour, starve your pouch and he may turn on you (WIP).