ChangeLog

This is the ChangeLog history:
Epoch 0.3.0.1 0.3 RC1 Changelog:

[Added] Wood and cinder base objects now show damage state when over 50% damaged.

[Added] Car Jack item added to every fresh spawned vehicle.

[Added] Can now loot a dead UAV Drone and in return get Electronic components.

[Added] Ability to specify starter items for freshly spawned traders via epochconfig.

[Added] New custom epoch weapons: SR-25 and L85A2 (Grenade Launcher and Pink Painted) by Kiory.

[Added] Vehicle lock time is now stored in hive and will persist across server restarts.

[Added] 3d interaction visuals to show you when an action is available.

[Added] New loot bias system with nestable tables and overall loot balance.

[Added] LootMultiplier in epochconfig, (0.5 default, 1 = high loot, 0.1 = low loot).

[Added] Goldenseal plant can be consumed to reduce toxicity.

[Added] Pumpkin food item can be harvested from pumpkin patches on Chernarus and found randomly.

[Added] Dynamic Air Supply Drop Event. Use smoke grenades to signal.

[Added] Trader mission accessed with "Talk" on trader: Pikes Peak Express.

[Added] Ability to eat raw foods but at the risk of toxicity.

[Added] New items (Rock, Stick, and Rope) for crafting and added to trash loot.

[Added] New craftable primitive melee weapons: Crude Hatchet, Wood Club, Maul Hammer.

[Added] Keesha default character now has shoes.

[Added] Crafting of Rope from Hemp.

[Added] Harvest Sticks from a bush using a Hatchet.

[Added] Mining of Iron Ore and Rocks with sledgehammer.

[Added] Removal with refund of Base building items. Respects Jammer Owner and group.

[Added] Most base building items now use a hybrid Static/Physx system with ghost preview on first placement.

[Added] Epoch Events 2.0. All server time based events moved to server settings pbo. Scripts are executed with execVM using a simple timer. New events and timers can be changed via epochconfig.

[Added] New "Boss" Sapper variant with a larger bang.

[Added] Both Sapper variants put off toxic gas if killed without blowing up.

[Added] Player can now select gender after each death.

[Added] Frequency Jammer now required by default to build a base. Can be controlled with desc.ext mission variable: buildingRequireJammer.

[Added] Building limit (default: 100) added to Frequency Jammer. Change with desc.ext mission variable: buildingCountLimit.

[Added] Building Jammer Range (default: 75m). Change with desc.ext mission variable: buildingJammerRange.

[Added] Hive weather control system as well as Static override var WeatherStaticForecast via epochconfig.

[Added] Trader purchased vehicle position can now be controlled with a smoke grenade or a chemlight within 50m of trader.

[Added] Wood foundations can be crafted with 8x lumber.

[Added] Bornholm Support: Custom a2 building classes for loot spawns and mission file and config support from http://urogaming.co.uk/

[Added] Base building objects now persist damage and armor increased substantially.

[Added] Suppress loot spawn within the range of a Frequency Jammer.

[Added] Blocked base building areas for Chernarus.

[Added] Logging of building, storage, and vehicle killed events to hive log. (StorageKilled, VehicleKilled, BuildingKilled)

[Added] Offroad MG Pickup. (Classname: B_G_Offroad_01_armed_EPOCH)

[Added] Server FPS to the debug monitor. (Max: 50, recommend fps are >15 to keep the game stable)

[Added] Chance to spawn Lockbox and Backpacks in lockers or wardrobes.

[Added] Variable when Loadingscreen finish. (EPOCH_loadingScreenDone change from nil to true)

[Added] Base object interact menu (Remove,Move,Upgrade) shown only in build mode after targeting object with Space Bar.

[Changed] Toxicity increase from consuming a toxic food item is now random.

[Changed] Increased default antagonist spawn chances.

[Changed] NPC Trader inventory menu now stacks like items and shows quantity.

[Changed] Players are now sent to the lobby after dead, simply press ok to respawn.

[Changed] Can now sell and buy uniforms from traders.

[Changed] NPC trader data (AI_ITEMS) will now expire in 7 days if no changes are made within that time. Change this with expiresAIdata in epochconfig.

[Changed] Added chance to spawn Lockbox and Backpacks in lockers, wardrobes, shipping containers.

[Changed] Fireplace recipe changed to require 2 Rocks and 1 Stick to make empty fireplace. Then upgrade with 1 Wood Log to start the fire.

[Changed] Player names saved to a separate data set on player connect.

[Changed] Deathlog now logs distance and position.

[Changed] Sapper brain reworked.

[Changed] Display of personal Crypto balance when opening bank interface.

[Changed] Loot Balance: Lowered heavy muzzles count & increased pistol muzzle.

[Changed] Increased loot bias for Ferris Wheel and corrected z height on loot positions.

[Changed] Improve Cleanup System on Server.

[Changed] Behavior changed on UAV troop support.

[Changed] Dog to glitch less, reduced whines and more chance to wander.

[Fixed] Accuracy and fire rates of custom ported A2 weapons fixed (M107, AKM, M4A3, M16, M14, M249).

[Fixed] Sharks not spawning off shipwrecks.

[Fixed] Black icons on admin panel spawn menu.

[Fixed] Soiled and Wet calculation corrected.

[Fixed] Pumpkin patches on Chernarus now payout proper loot.

[Fixed] Traders now only allow one vehicle per trade.

[Fixed] Alpha transparency issue with empty clone vats.

[Fixed] Attempt to prevent vehicle damage during server startup.

[Fixed] Removed fireplace sound for now due to Arma issues with sound cleanup.

[Fixed] Frequency Jammer can not be built or placed within 3x Jammer radius. (default 225m)

[Fixed] GUI scale issues with additional button menu (Group Menu, Requests) on inventory.

[Fixed] Missing sounds on Ruger pistol and removed ability to use silencer.

[Fixed] Dupe fixes for backpacks, vests, uniforms.

[Fixed] Player revive did not work even after respawn.

[Fixed] zasleh1_proxy.p3d error with M4A3.

[Fixed] Prevent loot objects from spawning under the ground.

[Fixed] Group kick and mod options did not work.

[Fixed] Cleanup and removal of unneeded rpt debug logs.

[Fixed] Removed spoiler button in Welcome Screen.

[Fixed] Misspelling in debug monitor (crypto).

[Fixed] Welcome screen will be now displayed only once after a major patch (eg. 0.3/0.4/0.5).

[Info] Requires Arma version 1.40 or higher.

Admin Tool:

[Added] Different Map Marker for Vehicles, AI, Player, Loot, Base Building and Dead Player.

[Added] Different 3D Tools for: Player, Vehicles and Loot.

[Added] Features: God Mode, Spawn Loot, Teleport Infront.

Epoch 0.2.5.2

[Added] Started on Basic food crafting: Cooked Meat + Sweet corn + empty cooler equals full hunger; returns empty cooler. [Added] Crafting of Large Energy packs: 3x small energy pack + Circuit Parts and a nearby fire. [Added] Basic wild plant spawner: Poppy [Added] New dynamic event object: Ferris Wheel [Added] Antagonist chances moved to epochconfig. [Added] Split server events from weather and added separate timers for each in epochconfig. [Added] Direction labels added to teleport pads. [Added] Epoch Story: Debug area is now Epoch Cloning facility. [Added] Started support for all "AiA Terrain Pack" maps, starting with Chernarus. [Added] Support for Krypto account access from classed ATM and phonebooth objects. [Added] New loot objects: Tarp covered pallet and freezer chest. [Added] Tree support for Bornholm. [Added] Player Krypto accounts now expire after 90 days of inactivity. Can be changed with expiresBank. [Added] Further enhanced DLL logging. [Added] Paint stripper & building parts pricing has been added to Traders. [Added] Extra logging of player connects and disconnects. [Updated] Further optimized sound system. [Fixed] Group invite not working [Fixed] Vests and Headgear now populate with correct epoch variants in spawn menu. [Fixed] Item spawning now will add the items to a vehicle if target is in one. [Fixed] Disable SteamAPI VAC ban calls for now as it was reported to cause CPU high load, it will be renabled in a future patch. [Fixed] Better way to track dead state of player. [Fixed] Losing group when logging out while dead. [Fixed] Revive statistics were not persisting. [Fixed] Optimize cleanup system for more stable server fps. [Fixed] Removed doppleganger code for now, as it was not working as intended. [Fixed] Epoch welcome message encoding issue and fixed Scroll bar. [Fixed] Parachutes are now safe to use. [Fixed] Increased the amount of thirst gained from Drinks/Sodas. [Fixed] Increased the amount of hunger gained from Can Food and Cooked Meats. [Fixed] Bug in sound system with Cultist caused error that broke master loop. [Fixed] False publicVariable kicks that happen since the ArmA 3 update 1.36. (BattlEye Log shows PLAYER_REJECT_NoResponse) [Fixed] False script restriction kicks that happen when player destroy electric wire.

Epoch 0.2.5.1 Hotfix [New] Control sound volume in-game with Ctrl plus - or +. [Fixed] Issue that caused admin panel to bug out and close all dialogs.

Epoch 0.2.5

[New] Custom single seater "Mosquito" Light helicopter. [New] Consumables can now give the player multiple attributes on use. [New] Honey can now be consumed and an empty jar is returned. [New] Empty Food cooler added. To be used with food crafting. [New] Metal Scraps added and can be found in many places as well as crafted into Salvage Metal. [New] 3 new Soda cans some with unique attributes. [New] Player Krypto account added. Accessed by pressing the Inventory key next to a phonebooth or an ATM. Larger the transaction the longer it takes. [New] Custom Weapons: AK47, M14, m249, m107, m4a3 ported from Arma 2. [New] Camo version of female wetsuit. [New] Female Ghillie Suits Tan, Light Green, Dark Green. [New] SteamAPI support added for future features and VAC ban check system. [New] In-game Admin Panel cleanup and features added: Spawn Menu, 3D ESP, Map ESP, Basic Admin levels. [Changed] Removed all "Take" and "Rearm" actions to prevent taking items from locked vehicles. A new take option will be added soon to allow item access underwater. [Changed] Sledge Hammer damage increased 2x. [Changed] Loot now spawns more readily. [Changed] Loot table tweaks to increase building materials. [Changed] setTimeMultiplier 4x enabled by default. Can be changed with timeMultiplier in epochconfig. [Changed] Shelf, tipi, and Frequency Jammer are now built using the physx build mode. [Changed] Combat Logging: Players now leave a Doppelganger behind for 60 seconds after disconnect. This can be changed or disabled in epochconfig.hpp server side. [Changed] Death trigger now spawns shark if player is killed at sea. [Changed] Added Override vars to epochconfig that control object expiry. vehicle, building, storage (7 days), players (30 days). [Changed] Vehicle slots limit now based directly on total of per vehicle counts in allowed vehicles list. [Changed] Reworked backend of NPC trader mechanism to be more accurate and optimized. [Changed] Land vehicles now spawn in cities near roads instead of anywhere on roads. [Changed] Many performance and security changes server side. [Changed] Vehicle save queue system for better performance. [Changed] Seasonal items like Meeps and Halloween masks removed from loot tables. [Fixed] UAV's are no longer static and now move like they are supposed to. [Fixed] Fully disabled thermal equipment for all vehicles. [Fixed] Geometry of walls changed to help reduce glitching. [Fixed] Disallow Holster and GetOver action near base walls, to reduce wall glitching. [Fixed] Global setdamage event with Communication towers. [Info] Reworked server configs. InstanceID is now set in EpochServer.ini and the rest in epochconfig.hpp now found in @EpochHive folder. [Known Issues] Weapon attachments get wiped when player to player trading. (workaround for now take the items off the weapon first). [Known Issues] Moving a painted corrugated wall causes it to loose its color.

Epoch 0.2.0.1 Hotfix [New] Added crafting of Salvage Metal from Iron Ore found at mineral veins. [New] Added proper ghost models for TiPi and shelf. [Changed] Updated Red Gull Texture and Icon. [Changed] Increased chance to find Mortar Buckets. [Changed] Ctrl+T now used for Trade requests to other players. [Changed] Increased chances for shark to spawn. [Fixed] Traders spawning smoke grenades after selling them. [Fixed] Just built base objects now use player direction for initial object direction. [Fixed] Player logs out while dead will now correctly spawn fresh on login. [Fixed] False kicks on Global setdamage due to destroyed powerlines. [Fixed] Traders can no longer spawn on top of each other. [Fixed] Multiple players could double spawn loot in the same building. [Fixed] Can now build Frequency Jammer properly. [Fixed] Player rollback after revive and relog. [Fixed] Many server side fixes. [Known Issues] Weapon attachments get wiped when player to player trading. (workaround for now take the items off the weapon first). [Known Issues] Moving a painted corrugated wall causes it to loose its color.

Epoch 0.2 Update [Changed] "T" key action moved to Inventory Button. Use your inventory key (Default "I") once to smash trash piles and again to open gear. [New] Two halloween masks Pumpkin head and Werewolf. [New] Fireplace model. [New] Custom Anti Hack Framework by Skaronator. [New] Replacement First Aid Kit double click on the item and use. Heals other players or your self. [New] Wooden Ramp/Roof base object can be crafted with 6 lumber packs. [New] Three new food items: Snooters and Meeps Candy and Walk N' Sons Soda. [New] Electric Motorcycle has been added. [New] Car Jack added and has a chance to be found in freshly spawned vehicles. [New] New lootable furniture "Shoebox" added. [New] Military variant of the bed now spawns in specific military buildings. [New] Unisex vest called "side pack". All fresh spawns start with this item. [New] Group request menu, Group requests can now be accessed via the "Requests" button in the inventory. [New] Player trading now started with the inventory key (Default "I") and accepted with the "T" key. [New] Use paint cans to paint corrugated walls and use paint thinner to remove paint. [New] Wood stairs upgradable for additional landing area. [New] Circuit Parts found in the world to be used for crafting. [New] Lockable Cinder And Wood Doors upgrade with Circuit Parts. Ownership is controlled by frequency jammer group owner. [New] 9 more radios have been added and can be crafted using gems. [New] Many Inventory items now have proper icons instead of placeholder. [New] Give player energy if within 75m of a solar tower or wind tower. [New] Temp Lockable vehicles each time you lock a vehicle it will remain locked to you or your group for 30 minutes. [New] Base building objects get deleted after 7 days. Moving the object or Painting walls extends this for 7 more days. [New] Player Character are cleaned up after 30 days inactivity. [Fixed] Mineral veins now spawn at epicenters. [Fixed] Geometry changed on cinder wall to prevent phasing though it [Fixed] Lockbox can no longer be destroyed while open. [Fixed] Dump items on the ground if packed with items in lockbox. [Fixed] Overflow items to the ground if player does not have space when trading with another player. [Fixed] Added prices for Chainsaw so it is now possible to sell/buy to traders. [Fixed] It wasn't possible to snap the foundation to other foundations. [Fixed] Group Leader can no longer enter the commander vision. [Fixed] false PublicVariable Restriction on server start. [Fixed] Night Vision wasn't disabled when the player run out of energy. [Fixed] Added prices for Karts so it is now possible to sell/buy to traders. [Fixed] Shelf and Tipi storage devices are no longer indestructible and have limited storage space. [Fixed] Trader purchased vehicles should now look for a safer place to spawn vehicle within 120m. [Fixed] Text output from certain actions now show proper display names instead of classnames. [Fixed] Vehicles now persist exact position, angle, and direction so it should result in less damage at spawn. [Fixed] Some false BE kicks for base building. [Changed] Increased storage of all vests by 50% and reduced armor by half. [Changed] Building base objects from inventory kits now instantly forces build mode and consumes item. [Changed] P2p trading now more reliable, however now places traded items at your feet. [Changed] Reduced Dog and snake spawn chances. [Changed] Respawn button disabled. [Changed] Increased Building material spawns on trash piles. [Changed] Increased chances for Tools to spawn on Tool Rack. [Changed] Hunger and Thirst loss rates increased. [Changed] Increased purchase price of Ammo by a total of 100%. [Changed] Reduced Hunter armor levels by 50%. [Changed] Trader "Steal" option removed for now. [Changed] Traders now only wear uniforms that spawn in the world. [Removed] Hellcat Helicopter and and Nightstalker scope till balance issues are sorted. [Removed] Uniform storage space and selling of uniforms to traders removed due to dupe issues. [Info] new bikey for 0.2 added remove any previous ones. [Info] Improved backend DLL by Fank [Known Issues] Weapon attachments get wiped when player to player trading. (workaround for now take the items off the weapon first). [Known Issues] Moving a painted corrugated wall causes it to loose its color.

Epoch 0.1.0.3 Hotfix [Added] carts DLC content added go-karts, helmets, uniforms. [Added] Snake bite sound. [Updated] Dog brain fixes and optimizations. [Updated] Shark brain fixes and optimizations. [Fixed] Sniper rifle scope attachment issues. [Fixed] Further fixes to group invite system. [Fixed] Removed leftover debug systemchat text spam from Sapper brain. [Fixed] Incorrect model for jerrycan and locker. [Fixed] Texture on wardrobe. [Fixed] NVG did not disable correctly after running out of energy. [Fixed] Reduced global variable spam from p2p trade system. [Fixed] Gumby leg bug with jump animation and crtl+w. [Changed] Cultist and Sapper are now looted with Inventory button instead of T. [Changed] lowered group invite distance to only 10m. [Changed] Removed rating and score from debug as they are not currently used. [Changed] Lower Hunter hit point armor levels a bit in an attempt to balance. [Changed] Lowered animal spawn rate. [Info] Many other fixes and security changes.

Epoch 0.1.0.2 Hotfix [Added] New Dog Brain with many new features. http://epochmod.com/...dog-brain-0102/ [Added] More event driven chances to spawn antagonists. [Added] Great White Shark. [Added] Speargun found only in boats. [Added] NVG goggles now require Energy to use (5 Energy every 10 sec). [Added] Alert sound to drones when they spot you. [Added] AI Soldiers should now attack you even in a vehicle. [Updated] Group System - Invite List is alphabetically sorted. [Fixed] Fixed typo that caused storage devices not to save correctly. [Fixed] Overhaul of vehicle selling code to prevent issues. [Fixed] incorrect scope with ItemKiloHemp. [Fixed] Fixed and improved group system. [Fixed] Double click action button text had incorrect text for some items like "Vehicle Repair Parts". [Fixed] Fixed UI icons disappearing due to conflicting resource layer with dynamic text. [Fixed] Added workaround for players not saving due to specific character in player name. [Fixed] When first building a base item it will spawn as simulated and start to save. [Fixed] Only allow owner or members of group to upgrade-in-place base objects if a Frequency jammer is placed. [Fixed] Players can now trade Krypto using P2P trade menu. [Fixed] P2P trading now correctly removes weapons from backpacks. [Fixed] AI soldiers now spawn with the correct radio, vest, and hat. [Fixed] Random traders can no longer occupy the same building. [Fixed] Preview of building objects now use proper ghost preview models. [Fixed] "Mine" trader city teleport point moved so that protection zone covers area. [Changed] Suppress some group leader options by disabling use of 0-9, f1-f12, backspace, and commandmode. [Changed] Code lockout added to Take Krypto code to prevent spam. [Changed] Improved quality of shipwreak and pelican loots. [Changed] Disabled side chat on all servers, use Quartz radio instead. [Optimize] Furniture spawning moved client side for better server performance. [Optimize] Added cleanup on furniture, weaponholders, and Krypto devices every 20min if no players within 45m. [Known Issue] Unable to loot dead fish with "T" to get Seafood.

Epoch 0.1.0.1 Hotfix [Added] Test adding mineral spawns at a 30% chance to earthquakes epicenters. [Added] Added spawning of semi-secure lockbox storage (shared with your group) (only owner can pack). [Added] Loot added to Sapper and Cultist (press "T" to loot dead body). [Fixed] Incorrect path for snake corpse model. [Fixed] Fixed double chickens. [Fixed] Frequency jammer (Plot pole) now works for both owner and group members. [Fixed] Group invite system. [Fixed] Missing alert sound added to Sapper. [Fixed] fixed description for .22 ruger. [Fixed] Check for invalid player data and revert to default (fixes some bugged players issues with joining servers). [Fixed] fixed AI cleanup on player disconnect. [Changed] Reduced multi gun ammo count to 10 from 99. [Changed] Increased crafting requirements on many base items (it was kept low for testing). [Changed] Lower chances to spawn Dogs and lowered animal spawn limit from 6 to 3. [Changed] Shipping containers now have more loot and (building mats & backpacks). [Changed] Removed ammo and weapons from Fridge and stove. [Changed] Increased cultist and sapper armor levels. [Changed] Try to find a better place to spawn purchased vehicles. [Changed] Player must be local (last driver) to sell a vehicle. [Changed] Increased range for buying and selling vehicles. [Changed] Lowered volume on Dog and Chicken sounds. [Changed] Server side tax rate on NPC trader purchases (currently 10%). [Changed] Manipulating base objects now have varying energy consumption. [Optimize] Disable simulation on any ThingX props at trader cities.

Epoch 0.1
Initial release